![]() " But whats withe dependencies, is it enough to download them with this tracker and unpack everything in Plugins or i have to do something How do you mean? Would you mind elaborate that? Any seaports you don't wish to use can be removed from the X-Ports\Seaports\Enablers folder. Theres that info from MAC 64-bit update :"To install, unzip the contents to your Plugins folder as usual, keeping the ReadMe and Images folder in a safe place outside of your Plugins. I still hear that without it, there no reason to play that game, but also in the yt videos from 2020 there is information that the installation can take long hours. Is there a noobproof guide or video how to install that mod from top to bottom? Managed to find what I was missing with the help of the guide though. For me I was missing one since I had previously downloaded it on my old region, started a new plugins folder since then, and the tracker skipped it. I just installed it with the dependency tracker, took me about 15mins and should include all the files you need. Both the Dependency Tracker and the download button itself were previously inoperable. Note that the Dependency Tracker had to be disabled on this file due to technical issues with the LEX. Issue w/ the cleanitol file, maybe i missed an instruction about renaming the versions, but cleanitol doesn't detect "BSC Essentials 2022a, it looks for "BSC Essentials" so cleanitol says its missing, but its there- should i rename these? For example on another one : BSC Mega Props - JES Vol03.dat is now BSC Mega Props - JES Vol03 v3.dat so cealnitol doesn't detect- makes it hard to know what i have and what i dont have. If you encounter problems, or have questions, please refer to the support thread here:Ĭontact me via PM whenever you need help with creating your own Enablers. Please read the readme and run the Cleanitol files included before installing. (including your own seaports or seaports made by 3rd-party creators), If you want to avoid CTD's and be able to build all available seaports That can be used for personal custom seaports, or other 3rd-party seaports. It is backwards compatible with SWAP's Package Loading Center,Īnd contains three unused spots in the Controller File, Which are all functional, meaning they accept cargoĪnd provide industrial CAP relief for each tonne of cargo shipped.Īll seaports included are upgradeable, and the upgrades are automatic.Īll in all there are over 100 seaports included. Thus, when saving this file on your disk, you may want to give it a new name,īSC Functional Seaports ( Seaport Development Project) includes a set of seaports, Please note that the filename forever will contain the version 1.0,Įven if it includes a completely new version. The latter three should face the sea on one side, and a CAN-AM canal on the other. This CAP relief is based on the seaport's maximum capacity,Īnd increases with each upgrade and growth stage. Which no functional seaports have done so far, not even the ingame one. ![]() The Item Description (in the menu) for MrTruesage's seaport has been fixed.Īll seaports included have now been updateed to actually provide industrial CAP relief, Newman Inc Rural Port, stage 3 has been fixed. Now pointing to correct resources at SimPeg4. The Cleanitol file with dependencies for Pegasus seaports has been updated.
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